EDIT, GOOD NEWS!
10 years later, I decided I finally had to sit down and make this happen. I wrote the necessary convert-8080-to-z80-or-x86 and convert-z80-to-x86 tools, converted the Sargon code to x86 code, increased the search depth as I discuss below, and basically met all my goals, see project website.
For a retro computing project, I need to translate a body of 1970s era 8080 assembly language into x86 form. There was a time when a tool to do just that was a key part of Intel's marketing for introduction of the 80x86 family. But my googling skills don't seem up to the job of finding that original tool or something similar. Does anyone know if such a tool is available anywhere ?
EDIT
I have decided to add some background information to make it clearer what I am trying to do. This is for general interest and also maybe to tease out some more feedback.
In a previous project, I took a look at the 1970s era chess program Microchess, and with the blessing of the author Peter Jennings got it running on contemporary machines. Peter recounted the story of Microchess on his website and provided 6502 assembly language source. My contribution has now been added to the story and can be found at;
http://benlo.com/microchess/microchess9.html
The way I tackled that project was to minimally transform the code by hand so it matched C language semantics, for example I transformed this;
LDY #$0F ; CALCULATE
LDA SQUARE ; POINTS
ELOOP CMP BK,Y ; CAPTURED
BEQ FOUN ; BY THIS
DEY ; MOVE
BPL ELOOP
FOUN LDA POINTS,Y ;
To this;
LDYi (0x0F); // CALCULATE
LDA (SQUARE); // POINTS
ELOOP: CMPx (BK,Y); // CAPTURED
BEQ (FOUN); // BY THIS
DEY; // MOVE
BPL (ELOOP);
FOUN: LDAf (POINTS,Y);
I created C preprocessor macros matching all the 6502 instructions needed, for example LDYi() loads emulated register Y with an (i)mmediate value.
Some time later I found a German guy, Andre Adrian, had taken my code and added an interface to enable the code to be driven from a modern chess GUI. Pretty cool, I wish I'd thought of that. This can be seen at his website;
http://www.andreadrian.de/schach/index.html
On the same page (I use google translate) he links to the original version of Sargon, another classic chess program, possibly the retro chess classic, and expresses a wish that someone would bring this code back to life in the same way I did with Microchess (I think that's what google translate is saying anyway). Well, okay, I'm here to serve! This time I won't neglect to add the GUI interface too, or maybe I will collaborate with Andre.
The Sargon assembly language is here;
http://web.archive.org/web/20040217034933/madscientistroom.org/chm/Sargon.html
Andre has removed everything extraneous and left just the assembly language code here;
http://www.andreadrian.de/schach/sargon.asm
Now, the plot thickens. Andre tried to get this stuff to work himself using an emulator. (Edit 3jan2012 - Andre has moved this forward a lot and you can now run the old Sargon code on a modern PC - See his Answer below and his website linked above). But there is a complication I don't think he understands. The Sargon code is actually targetted at the Z80. But the assembly language is not normal Z80 assembly, instead it is 8080 assembly, with weird Intel style mnemonics for the Z80 only intructions. Some background; The Zilog Z80 is a third party descendent of the Intel 8080. It uses a binary compatible superset of the 8080 instruction set. Zilog decided to provide a cleaner, more orthogonal, but totally different (at the source level) assembly language for the Z80. A third (fourth?) party clearly decided this was a bad decision and made an alternative Intel style Z80 assembler, with the Z80 extensions expressed in Intel like fashion. Or maybe they just added the Z80 extensions using the macro facility of an existing 8080 assembler. It doesn't matter; The complication is that the Sargon code uses this rather weird hybrid assembler.
There are a few reasons I want an 8080 to x86 translator rather than either an emulation of the Z80 or a repeat of the C Macro approach from my Microchess project;
1) There's much more code this time. If possible I'd like to avoid line by line editing, even if it's a minimal transformation.
2) I'd like the code to run at full speed this time. It looks to me as if I can increase the search depth, something I couldn't do with Microchess. Chess code eats CPU cycles, it takes as many as you can give it and then wants more.
3) Even if I had a convenient emulation solution, I would need to get this stuff to assemble which is a problem given the weird assembler convention. But if I can translate all the 8080 mnemonics to x86, then I can work comfortably in x86 land, and simply hand translate the <10% or so lines of Z80 extensions into equivalent x86 code.
Sorry for this rambling post. Hopefully at least one person will find it interesting. One other request; I'd love to get the blessing of Dan and Kathe Spracklen, the legendary Sargon programmers. But they don't seem to have a web presence at all. Dan Spracklen is on LinkedIn but it seems to be a dead, unresponsive account. If anyone knows these people or how to reach them, please let me know.