I've been working on a game using Google VR in Unity3d and I recently updated my version of unity3d and the (built in) Google VR SDK to the latest version. After doing so the pre-launch report (automated testing on firebase) is showing crashes, during the unity splash screen, on 5 out of 6 devices.
This is the issue that is reported:
Issue: Crash of app uk.co.softkitty.puzzleroom running instrumentation ComponentInfo{com.google.android.apps.mtaas.crawler/android.support.test.runner.AndroidJUnitRunner}
Not very helpful, it looks like a generic unit test result if the app closes unexpectedly . I've looked through the logs and cant find anything unusual from my app or unity, but I did find something. It looks to me like this may be being caused by the test script itself:
10-27 01:54:54.494: I/ViewInteraction(19677): Performing 'single click' action on view (with class name: is "android.widget.ImageButton" and with id: uk.co.softkitty.puzzleroom:id/ui_back_button ...............
This to me, looks like the test runner is exploring the app UI and the first thing it does is click the "back" button. Which I would expect to close the app. I also tried using Firebase directly, which seemed to confirm it:
Does that seem likely that this is just a bug/red herring caused by changes to unity/GVR Or even firebase? Has anyone else experienced this?
I just don't want to release it if it really is crashing on so many devices!
Many Thanks
ComponentInfo{com.google.android.apps.mtaas.crawler/android.support.test.runner.AndroidJUnitRunner}
– Vitals