Optimizing CPU for Godot 3 Lightmapping, Single-Core or Multi-Core?
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I'm currently working on Godot 3.5 for web games, and due to compatibility issues in Godot 4, I'm sticking with Godot 3, which only supports CPU lightmaps. As I'm about to upgrade my CPU to enhance Lightmap performance, should I prioritize single-core performance, go for multiple cores, or strike a balance between both? Looking for insights to make lightmaps render faster on Godot 3.5 for web games. Any recommendations would be greatly appreciated!

Boling answered 25/11, 2023 at 4:11 Comment(0)
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Boling Is this a machine dedicated to making lightmaps? Because if it isn't then I would always try to find a balance between cores and speed, leaning slightly more towards cores. Three years ago I bought a Ryzen 9 3900X with 12 cores and I couldn't be happier.

Farrell answered 25/11, 2023 at 8:58 Comment(0)
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Farrell
Thank you for your advice, always appreciated, if that is so, well I think I gonna planning to take a Ryzen 7 and then, a Ryzen 9 it sounds nice too, but TDP is quite scary for my PSU

Boling answered 26/11, 2023 at 10:55 Comment(0)

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