I was checking out an online game physics library today and came across the ~~ operator. I know a single ~ is a bitwise NOT, would that make ~~ a NOT of a NOT, which would give back the same value, wouldn't it?
It removes everything after the decimal point because the bitwise operators implicitly convert their operands to signed 32-bit integers. This works whether the operands are (floating-point) numbers or strings, and the result is a number.
In other words, it yields:
function(x) {
if(x < 0) return Math.ceil(x);
else return Math.floor(x);
}
only if x is between -(231) and 231 - 1. Otherwise, overflow will occur and the number will "wrap around".
This may be considered useful to convert a function's string argument to a number, but both because of the possibility of overflow and that it is incorrect for use with non-integers, I would not use it that way except for "code golf" (i.e. pointlessly trimming bytes off the source code of your program at the expense of readability and robustness). I would use +x
or Number(x)
instead.
How this is the NOT of the NOT
The number -43.2, for example is:
-43.210 = 111111111111111111111111110101012
as a signed (two's complement) 32-bit binary number. (JavaScript ignores what is after the decimal point.) Inverting the bits gives:
NOT -4310 = 000000000000000000000000001010102 = 4210
Inverting again gives:
NOT 4210 = 111111111111111111111111110101012 = -4310
This differs from Math.floor(-43.2)
in that negative numbers are rounded toward zero, not away from it. (The floor function, which would equal -44, always rounds down to the next lower integer, regardless of whether the number is positive or negative.)
~~
is a shorthand way (and possibly a good solution?) for creating a truncate function, but obviously in javascript. –
Grith ~~
. –
Finochio The first ~ operator forces the operand to an integer (possibly after coercing the value to a string or a boolean), then inverts the lowest 31 bits. Officially ECMAScript numbers are all floating-point, but some numbers are implemented as 31-bit integers in the SpiderMonkey engine.
You can use it to turn a 1-element array into an integer. Floating-points are converted according to the C rule, ie. truncation of the fractional part.
The second ~ operator then inverts the bits back, so you know that you will have an integer. This is not the same as coercing a value to boolean in a condition statement, because an empty object {} evaluates to true, whereas ~~{} evaluates to false.
js>~~"yes"
0
js>~~3
3
js>~~"yes"
0
js>~~false
0
js>~~""
0
js>~~true
1
js>~~"3"
3
js>~~{}
0
js>~~{a:2}
0
js>~~[2]
2
js>~~[2,3]
0
js>~~{toString: function() {return 4}}
4
js>~~NaN
0
js>~~[4.5]
4
js>~~5.6
5
js>~~-5.6
-5
~~undefined // 0
–
Barong ~~null // 0
–
Benedicto ~
does what you described the first ~
does and vice versa. The ~
operator is a unary operators and is interpereted from right to left ~~X
is like ~(~X)
not like (~~)X
(which would be a syntax error) –
Elidaelidad In ECMAScript 6, the equivalent of ~~
is Math.trunc:
Returns the integral part of a number by removing any fractional digits. It does not round any numbers.
Math.trunc(13.37) // 13
Math.trunc(42.84) // 42
Math.trunc(0.123) // 0
Math.trunc(-0.123) // -0
Math.trunc("-1.123")// -1
Math.trunc(NaN) // NaN
Math.trunc("foo") // NaN
Math.trunc() // NaN
The polyfill:
function trunc(x) {
return x < 0 ? Math.ceil(x) : Math.floor(x);
}
The ~
seems to do -(N+1)
. So ~2 == -(2 + 1) == -3
. If you do it again on -3, it turns it back: ~-3 == -(-3 + 1) == 2
. It probably just converts a string to a number in a round-about way.
See this thread: https://www.sitepoint.com/community/t/double-tilde/51608
Also, more detailed info is available here: https://dreaminginjavascript.wordpress.com/2008/07/04/28/
Given ~N
is -(N+1)
, ~~N
is then -(-(N+1) + 1)
. Which, evidently, leads to a neat trick.
Just a bit of a warning. The other answers here got me into some trouble.
The intent is to remove anything after the decimal point of a floating point number, but it has some corner cases that make it a bug hazard. I'd recommend avoiding ~~.
First, ~~ doesn't work on very large numbers.
~~1000000000000 == -727279968
As an alternative, use Math.trunc()
(as Gajus mentioned, Math.trunc()
returns the integer part of a floating point number but is only available in ECMAScript 6 compliant JavaScript). You can always make your own Math.trunc()
for non-ECMAScript-6 environments by doing this:
if(!Math.trunc){
Math.trunc = function(value){
return Math.sign(value) * Math.floor(Math.abs(value));
}
}
I wrote a blog post on this for reference: http://bitlords.blogspot.com/2016/08/the-double-tilde-x-technique-in.html
Converting Strings to Numbers
console.log(~~-1); // -1
console.log(~~0); // 0
console.log(~~1); // 1
console.log(~~"-1"); // -1
console.log(~~"0"); // 0
console.log(~~"1"); // 1
console.log(~~true); // 1
console.log(~~false); // 0
~-1 is 0
if (~someStr.indexOf("a")) {
// Found it
} else {
// Not Found
}
~~
can be used as a shorthand for Math.trunc()
~~8.29 // output 8
Math.trunc(8.29) // output 8
Here is an example of how this operator can be used efficiently, where it makes sense to use it:
leftOffset = -(~~$('html').css('padding-left').replace('px', '') + ~~$('body').css('margin-left').replace('px', '')),
Source:
See section Interacting with points
above link down - here it is on the wayback machine (takes a long time to load)
Tilde(~) has an algorihm -(N+1)
For examle:
~0 = -(0+1) = -1
~5 = -(5+1) = -6
~-7 = -(-7+1) = 6
Double tilde is -(-(N+1)+1)
For example:
~~5 = -(-(5+1)+1) = 5
~~-3 = -(-(-3+1)+1) = -3
Triple tilde is -(-(-(N+1)+1)+1)
For example:
~~~2 = -(-(-(2+1)+1)+1) = -3
~~~3 = -(-(-(3+1)+1)+1) = -4
Same as Math.abs(Math.trunc(-0.123))
if you want to make sure the -
is also removed.
~~(-1.23)
yields -1, while Math.abs(Math.trunc(-1.23))
yields 1 –
Linwoodlinz In addition to truncating real numbers, ~~
can also be used as an operator for updating counters in an object. The ~~
applied to an undefined object property will resolve to zero, and will resolve to the same integer if that counter property already exists, which you then increment.
let words=["abc", "a", "b", "b", "bc", "a", "b"];
let wordCounts={};
words.forEach( word => wordCounts[word] = ~~wordCounts[word] + 1 );
console.log("b count == " + wordCounts["b"]); // 3
The following two assignments are equivalent.
wordCounts[word] = (wordCounts[word] ? wordCounts[word] : 0) + 1;
wordCounts[word] = ~~wordCounts[word] + 1;
~~
is two unary bitwise-not operators next to one another.
This is used as a shorter and usually faster substitute for Math.floor()
for small, positive numbers. Since it also performs a conversion to number step it can also be used as replacement of parseInt
, though ~~
will yield 0 when parseInt
would have given NaN
, e.g: ~~("a1")
gives 0
, while parseInt("a1")
gives NaN
. Also see this whatever-to-number conversion table.
For small numbers that can be negative, it is equivalent to Math.trunc()
: it removes everything to the right of the decimal.
For numbers whose absolute value is bigger than 2 ** 31
(2_147_483_648
) the bitwise-not "overflows" and applying it twice gives a number whose sign and value are off:
~~(2 ** 31)
gives-2_147_483_648
~~(2 ** 31 + 1)
gives-2_147_483_647
To go deeper, the ~
computes the bitwise complement on the 32-bit integral part of a number. Running it twice leaves us with just a 32-bit integral cast. Also see the specification and the MDN documentation of this operator.
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