I am unable to figure why my shader parameters don't stay set when I close the program and reopen it. I have a Material Override
.tres (Type: ShaderMaterial) saved and it has a shader with it:
res://resources/landscape_b1.tres::Shader_3ob46
I then drag and drop all of my textures to the applicable uniforms and they apply just fine. The .tres file stays set on the Mesh, however I have to drag and drop ther textures everytime I reopen the project. Am I missing some save function for shaders?
Here's what happens: