Shader parameters not saving on closing Godot
Asked Answered
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I am unable to figure why my shader parameters don't stay set when I close the program and reopen it. I have a Material Override .tres (Type: ShaderMaterial) saved and it has a shader with it:

res://resources/landscape_b1.tres::Shader_3ob46

I then drag and drop all of my textures to the applicable uniforms and they apply just fine. The .tres file stays set on the Mesh, however I have to drag and drop ther textures everytime I reopen the project. Am I missing some save function for shaders?

Here's what happens:

Rearmost answered 27/12, 2022 at 0:57 Comment(0)
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Seems like a bug. Maybe make a report, but check the issues first to see if it's already known.

Patin answered 27/12, 2022 at 1:13 Comment(0)
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Patin Roger. I’ve searched for this issue and can’t find anything. It doesn’t seem to do it on a new project with a few textures. It does however do it on my larger project so now I need to figure out why.

Rearmost answered 27/12, 2022 at 18:42 Comment(0)

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