I used to export 3D models to gltf file for usage within Godot engine. Since Godot exporter stopped being updated I had to create some Python scripts to get file ready for Godot.
I realized that blend file works pretty good "out of box", so I'm thinking about using it primarily. My questions would be how clean is it? Will parts of blend file I'm not using (brushes, images or actions without users) be included into final build?
Does that affect loading time or build size?