I have a detailed 2D polygon (representing a geographic area) that is defined by a very large set of vertices. I'm looking for an algorithm that will simplify and smooth the polygon, (reducing the number of vertices) with the constraint that the area of the resulting polygon must contain all the vertices of the detailed polygon.
For context, here's an example of the edge of one complex polygon:
My research:
I found the Ramer–Douglas–Peucker algorithm which will reduce the number of vertices - but the resulting polygon will not contain all of the original polygon's vertices. See this article Ramer-Douglas-Peucker on Wikipedia
I considered expanding the polygon (I believe this is also known as outward polygon offsetting). I found these questions: Expanding a polygon (convex only) and Inflating a polygon. But I don't think this will substantially reduce the detail of my polygon.
Thanks for any advice you can give me!