I have found proper tutorials regarding Fragment Shaders in the net such as Book Of Shaders, Shadertoy, Processing, etc. Even I have shared my own self teaching material by converting godot shader language (GLES 2.0) as a tutorial template. https://mcmap.net/q/6049/godot-2d-fragment-shader-tutorial-series-beginner-to-advanced-gles-2-0
However I could not find any organised resource regarding vertex shaders in order to adapt into Godot Environment.
I also need built in godot vertex function and varying, which transfers the infom into fragment shader, samples [2D, GLES 2.0] .
Could you carry me away a starting point for those other than Official Godot Documents?
Thx in advance