(function() {
var canvas, ctx, point, style, drag = null, dPoint;
// define initial points
function Init() {
point = {
p1: { x:200, y:350 },
p2: { x:600, y:350 }
};
point.cp1 = { x: 500, y: 200 };
// default styles
style = {
curve: { width: 2, color: "#333" },
cpline: { width: 1, color: "#C00" },
curve1: { width: 1, color: "#2f94e2" },
curve2: { width: 1, color: "#2f94e2" },
point: { radius: 10, width: 2, color: "#2f94e2", fill: "rgba(200,200,200,0.5)", arc1: 0, arc2: 2 * Math.PI }
}
// line style defaults
ctx.lineCap = "round";
ctx.lineJoin = "round";
// event handlers
canvas.onmousedown = DragStart;
canvas.onmousemove = Dragging;
canvas.onmouseup = canvas.onmouseout = DragEnd;
DrawCanvas();
}
// draw canvas
function DrawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// control lines
ctx.lineWidth = style.cpline.width;
ctx.strokeStyle = style.cpline.color;
ctx.beginPath();
ctx.moveTo(point.p1.x, point.p1.y);
ctx.lineTo(point.cp1.x, point.cp1.y);
ctx.lineTo(point.p2.x, point.p2.y);
ctx.stroke();
// curve
ctx.lineWidth = style.curve.width;
ctx.strokeStyle = style.curve.color;
ctx.beginPath();
ctx.moveTo(point.p1.x, point.p1.y);
through = !document.getElementById("cbThrough").checked;
if(through)
{
tmpx1 = point.p1.x-point.cp1.x;
tmpx2 = point.p2.x-point.cp1.x;
tmpy1 = point.p1.y-point.cp1.y;
tmpy2 = point.p2.y-point.cp1.y;
dist1 = Math.sqrt(tmpx1*tmpx1+tmpy1*tmpy1);
dist2 = Math.sqrt(tmpx2*tmpx2+tmpy2*tmpy2);
tmpx = point.cp1.x-Math.sqrt(dist1*dist2)*(tmpx1/dist1+tmpx2/dist2)/2;
tmpy = point.cp1.y-Math.sqrt(dist1*dist2)*(tmpy1/dist1+tmpy2/dist2)/2;
ctx.quadraticCurveTo(tmpx, tmpy, point.p2.x, point.p2.y);
}
else
{
ctx.quadraticCurveTo(point.cp1.x, point.cp1.y, point.p2.x, point.p2.y);
}
ctx.stroke();
//new, t range is [0, 1]
ctx.beginPath();
ctx.lineWidth = style.curve1.width;
ctx.strokeStyle = style.curve1.color;
ctx.moveTo(point.p1.x, point.p1.y);
// control points
for (var p in point) {
ctx.lineWidth = style.point.width;
ctx.strokeStyle = style.point.color;
ctx.fillStyle = style.point.fill;
ctx.beginPath();
ctx.arc(point[p].x, point[p].y, style.point.radius, style.point.arc1, style.point.arc2, true);
ctx.fill();
ctx.stroke();
}
}
// start dragging
function DragStart(e) {
e = MousePos(e);
var dx, dy;
for (var p in point) {
dx = point[p].x - e.x;
dy = point[p].y - e.y;
if ((dx * dx) + (dy * dy) < style.point.radius * style.point.radius) {
drag = p;
dPoint = e;
canvas.style.cursor = "move";
return;
}
}
}
// dragging
function Dragging(e) {
if (drag) {
e = MousePos(e);
point[drag].x += e.x - dPoint.x;
point[drag].y += e.y - dPoint.y;
dPoint = e;
DrawCanvas();
}
}
// end dragging
function DragEnd(e) {
drag = null;
canvas.style.cursor = "default";
DrawCanvas();
}
// event parser
function MousePos(event) {
event = (event ? event : window.event);
return {
x: event.pageX - canvas.offsetLeft,
y: event.pageY - canvas.offsetTop
}
}
// start
canvas = document.getElementById("canvas");
if (canvas.getContext) {
ctx = canvas.getContext("2d");
Init();
}
})();
html, body { background-color: #DDD;font-family: sans-serif; height: 100%; margin:0;
padding:10px;
}
canvas { display:block;}
#btnControl { font-size:1em; position: absolute; top: 10px; left: 10px; }
#btnSplit { font-size:1em; position: absolute; top: 35px; left: 10px; }
#text { position: absolute; top: 75px; left: 10px; }
a {
text-decoration: none;
font-weight:700;
color: #2f94e2;
}
#little { font-size:.7em; color:#a0a0a0; position: absolute; top: 775px; left: 10px; }
<h1>Quadratic bezier throw 3 points</h1>
<div>
Also take a look the the math paper <a target="_blank" href="https://microbians.com/mathcode">Quadratic bezier through three points! →</a> <br/><br/>
Gabriel Suchowolski (<a href="https://microbians.com" target="_blank">microbians</a>), December, 2012
</div>
<div id="little">Thanks to 艾蔓草 xhhjin for the code (that I fork) implementing my math paper.</div>
<br/>
</div>
<input type="checkbox" id="cbThrough" name="through"/>Primitive quadratic Bezier (as control points)</input><br/><br/>
<canvas id="canvas" height="500" width="800" class="through" style="cursor: default; background-color: #FFF;"></canvas>