I'm trying to get both the parent window and child window transparent so I can implement a separate titlebar system for my game, along with some other gimmicks;
However, as shown in the image, the background transparency is not accepted even though I have set both the parent and child window property to be transparent, along with display/window/per_pixel_transparency/allowed
, display/window/size/transparent
, and rendering/viewport/transparent_background
to the right values. How do I get these working?
Godot version: v4.1.1.stable.official [bd6af8e0e]