Is the fastcall calling convention really faster than other calling conventions, such as cdecl? Are there any benchmarks out there that show how performance is affected by calling convention?
It depends on the platform. For a Xenon PowerPC, for example, it can be an order of magnitude difference due to a load-hit-store issue with passing data on the stack. I empirically timed the overhead of a cdecl
function at about 45 cycles compared to ~4 for a fastcall
.
For an out-of-order x86 (Intel and AMD), the impact may be much less, because the registers are all shadowed and renamed anyway.
The answer really is that you need to benchmark it yourself on the particular platform you care about.
Is the fastcall calling convention really faster than other calling conventions, such as cdecl?
I believe that Microsofts implementation of fastcall
on x86 and x64 involves passing the first two parameters in registers instead of on the stack.
Since it typically saves at least four memory accesses, yes it is generally faster. However, if the function involved is register-starved and is thus likely to write them to locals on the stack anyway, there's not likely to be a significant increase.
x86_64
mingw-w64
C++11, __attribute__((fastcall))
compiles and produces a fastcall
-compatible function. Besides, an achitecture cannot standartize calling conventions since they are a compiler feature. –
Wyattwyche Calling convention (at least on x86) doesn't really make much of a difference in speed. In Windows, _stdcall
was made the default because it produces tangible results for nontrivial programs in that it usually results in smaller code size when compared with _cdecl
. _fastcall
is not the default value because the difference it makes is far less tangible. What you make up for in argument passing via registers you lose in less efficient function bodies (as previously mentioned by Anon.). You don't gain anything by passing in registers if the called function immediately needs to spill everything out into memory for its own calculations.
However, we can spout theoretical ideas all day long -- benchmark your code for the right answer. _fastcall
will be faster in some cases, and slower in others.
On modern x86 - no. Between L1 cache and in-lining there's no place for fastcall.
.cpp
files instead of .h
, but it's still useful. –
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