Welcome :-)
Well, 'For' with a capital letter is a typo. 'thread' must be declared with 'var' either in the script header or locally in the function _ready(). I also don't see a definition of tim, bob and lea.
And I would advise to actually annotate the thread-function parameter with a type to make clear to the reader what it expects as a parameter. I would also give things meaningful names. like 'var name_thread = Thread.new()', and 'func setname( new_name: Array):'. The type annotation is technically not necessary, but makes reading easier.
See the documentation for how to start a thread, because your version uses the wrong syntax:
https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html
Threads are advanced concepts and one can easily mess up things. For instance not waiting for a thread to finish in the context in which it is valid is a grave mistake.