What's the usual way to round the edges on a cube, a rectangular object as in the examples?
The ideal result would look pretty much exactly like these images.
(Naturally, you could literally use a mesh that has carefully rounded edges and corners, but it takes many tris to achieve that.)
Note, of course for a NON-shader approach...
Add two small flat boxes and simply make that new normal halfway, i.e., 45 degrees, between the two sides:
That would be drawn perfectly round ...
GDG below has provided an article where someone asserts that this is indeed the best way, if not using a shader approach.
I'm really wondering how to do this with a shader though.
Note - incredibly detailed tutorial on the non-shader approach