Hi all!
I'm very new to Godot, and I'm facing a problem a don't know how to solve. I made a character combining an animated sprite and a cloak moved programatically with the movement of my character. I want to make a shader to outline both elements but I can't seem to find how to do it.
My tree is something like:
- World
-- TileMap
-- Player
---- Cloak (Node2d)
---- CharacterBody2d
------ CollisionShape
------ Sprite
------ AnimationTree
------ AnimationPlayer
So, what's the best approach to do this? I tried with viewports (but I think i need to duplicate my player to mimic the sprite and the animations) and I tried the new canvasGroup but without success...
thank you in advance,