I have a map where I instantiate multiple mesh spheres called "rx1" from a scene called Rx.
I have a script that assigns a random color once the instance is ready, as you can see in the image.
Nevertheless, I get the same random color for all of them, and I would like them all to have different colours.
I have activated Resource, local to scene, but disabling it does not work either.
I attach some images below.
Thanks in advance!