I am trying to teleport the player on top of a tower when pressing a button. In Unity it works fine, however on the Oculus Quest the player is only in the right position for one frame and then gets moved down.
Sometimes (I cant reproduce this) the player actually gets teleported correctly. Normal teleporting by using the "Teleport Aim Handler Parabolic" included in the "Oculus Integration" works fine.
I tried to simply move the PlayerController. I tried to move the destination marker by script to the target before teleporting. I tried to move the player via LocomotionTeleport.DoTeleport() and then raise the players position.
All of the ways I tried worked in the Editor, but on the Quest the player is only on the correct position for one frame, before the y gets changed (normaly to whatever it was before the teleportation).