Hello,
I import a mesh into Godot from Blender and I would like to, as I move around the mouse hovering above the mesh, be able to see the triangle (maybe even quad if this is possible) under the mouse cursor highlighted in green.
What are some of the key components to make this work? Is it a combination of raycasting and shaders? Not looking for a complete solution but more a high level overview of the thought process.
Thank you very much!