Lights in build looks different from editor
Asked Answered
G

5

0

Hi, I have a problem, when I build my scene, the lights are totally different from the game view, I tried a lot of things, but I always have the same result…

Difference :

Here is my settings (Lighting / Player Settings / Quality) :

I tried deffered rendering path, disabling dx11… But nothing worked…

Thanks in advance! :slight_smile:

Georgena answered 1/2 at 20:59 Comment(0)
S
0

Your problem is in quality settings. You have ‘Fantastic’ selected for the Editor while the (green) check mark is on ‘Fastest’. Either select ‘Fastest’ for the Editor (by clicking on it), or click the down arrow below your platform’s column and select ‘Fantastic’.

Let me know if this helps =)

Semicentennial answered 6/6, 2023 at 2:41 Comment(1)

Thanks for your answer :) I just tried this but it didn't worked, when I was launching the game (the built one), te quality was set to fantastic. I also tried to put the editor in fastest mode, but the result was still very different from the built game...

Georgena
T
0

I recently ran into a similar issue, and while I cannot guarantee my problem is the same is yours, I figured I’d throw it out there for you and other users who are googling this issue.

I have a couple of directional lights in my game that I’m using to fake a backlighting / GI effect on a few character models. I was using layer masks to ensure that the directional lights were only lighting the desired models, and not the rest of the world.

This worked as intended in editor builds / testing, but when I published the game to a standalone EXE, the entire world was much brighter. After some playing around, I discovered that the directional lights were ignoring their layer masks and illuminating the rest of the world. I’m not sure why this was only happening in the standalone build, but I assume it’s just some quirk in the compiler or something.

Thermos answered 6/6, 2023 at 3:41 Comment(0)
B
0

I had a similar issue recently. I don’t know what might work for you but I tried changing the quality settings to ‘fantastic’ too, didn’t work! Ultimately what worked for me was deleting all the quality profiles other than ‘fantastic’. I think my build had no choice other than using the only one left.
Let me know if that works for anybody else too.

Bosomed answered 6/6, 2023 at 2:27 Comment(2)

one year later and your solution still helping people! Thx!

Astral

5 years later and this answer saved me the night before an assignment was due thanks !!!!

Euphrasy
L
0

@Thermos did you ever figure out how to fix this? I’m having a similar issue and really need a solution. I can’t find anything about it.

Letaletch answered 30/6, 2022 at 16:15 Comment(0)
C
0

i had the same problem, i fixed it by changing the shader precision model from “use platform” to “use full sampler”, you can find it in the player setting under shader settings.

Carma answered 1/2 at 18:45 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.