Does anyone know how to solve this and make it completely dark besides directly editing the lightmaps?
Lightmapper being really weird and baking purple patches in completely dark rooms (color banding)
- Open currently active
Universal Pipeline Asset
(quality settings asset) - Scroll down to
Post-processing
- Change
Grading Mode
fromLow Dynamic Range
toHigh Dynamic Range
- Change
LUT size
from16
to32
- Make sure
Post-Processing
flag is enabled on your active camera
This will fix the issue for your Game
view camera - not Scene
view one.
You can read documentation on this here:
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