I found a solution for building a padded label here https://mcmap.net/q/23674/-adding-space-padding-to-a-uilabel and saw an answer that uses IBInspectable to make it simple to use from InterfaceBuilder here: https://mcmap.net/q/23674/-adding-space-padding-to-a-uilabel. I would like to also have the same class provide the ability to specify a border (width, color, and corner radius) all in one package.
How can I make a padded UILabel with rounded border in IOS
I am building here on the solution for a padded label found here: https://mcmap.net/q/23674/-adding-space-padding-to-a-uilabel and also the use of IBInspectable found here: https://mcmap.net/q/23674/-adding-space-padding-to-a-uilabel, and finally the border stuff from here: https://mcmap.net/q/23596/-how-to-draw-border-around-a-uilabel Note that the background color is still settable the regular way that you can already do for a label in Interface Builder
import UIKit
@IBDesignable class PaddedAndBorderedLabel: UILabel {
@IBInspectable var topInset: CGFloat = 5.0
@IBInspectable var bottomInset: CGFloat = 5.0
@IBInspectable var leftInset: CGFloat = 7.0
@IBInspectable var rightInset: CGFloat = 7.0
@IBInspectable var borderColor : UIColor = UIColor.black
@IBInspectable var borderWidth : CGFloat = 1
@IBInspectable var cornerRadius : CGFloat = 5
override func drawText(in rect: CGRect) {
let insets = UIEdgeInsets(top: topInset, left: leftInset, bottom: bottomInset, right: rightInset)
super.drawText(in: rect.inset(by: insets))
}
override var intrinsicContentSize: CGSize {
let size = super.intrinsicContentSize
return CGSize(width: size.width + leftInset + rightInset,
height: size.height + topInset + bottomInset)
}
override func textRect(forBounds bounds:CGRect,
limitedToNumberOfLines n:Int) -> CGRect {
let b = bounds
let UIEI = UIEdgeInsets(top: topInset, left: leftInset, bottom: bottomInset, right: rightInset)
let tr = b.inset(by: UIEI)
let ctr = super.textRect(forBounds: tr, limitedToNumberOfLines: 0)
// that line of code MUST be LAST in this function, NOT first
return ctr
}
override func draw(_ rect: CGRect) {
layer.borderColor = borderColor.cgColor
layer.borderWidth = borderWidth
layer.cornerRadius = cornerRadius
layer.masksToBounds = true
super.draw(rect)
}
}
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