So, i have a problem with my terrain in which i need to include a mesh to make the collision that i want to add to my terrain match it's form, which is a little complex, and a simple mesh as a box or plane cannot fulfill. Then i discover that a mesh of the type "ArrayMesh" is best 'cause it seems to replicate the form of the object that it's included. Good, now i just need to add this type of mesh to my terrain, and then when i apply a collision it will make the exact form of the mesh. Problem is, it isn't working, the Array mesh is not appearing and it isn't doing anything, even when i try to add the collision.
I already tried reimporting my terrain object into the scene again, but came to no avail. Tried deleting the object from the files and exporting from blender to godot again, and still nothing. The file of the terrain is below, as well as prints from godot.