How to add a shader to 3D model? (Godot 4)
extends Node3D
@onready var headShader = preload("res://3d/Mesh/head.gdshader")
@onready var headMesh = $Head_Mesh_1
func _ready():
pass
How to add a shader to 3D model? (Godot 4)
extends Node3D
@onready var headShader = preload("res://3d/Mesh/head.gdshader")
@onready var headMesh = $Head_Mesh_1
func _ready():
pass
Here's a simple solution.
You need to create and save a material (name_material.tres)
extends MeshInstance3D
@onready var shaderA = preload("res://3d/Shader/material_shader_1.tres")
func _ready():
self.material_override = shaderA
pass
You mean in code or via GUI? Either way you have to create a material first then assign the shader to the material.
The shader is already created("res://3d/Mesh/head.gdshader"), me necessary to attach it through a script.
Perhaps the mesh will be replaced many times. I need to automate the attachment of material.
You create a new ShaderMaterial resource then load and attach your shader to it's shader property then apply that material to the GeometryInstance material override property.
https://docs.godotengine.org/en/latest/classes/class_geometryinstance3d.html#class-geometryinstance3d-property-material-override
https://docs.godotengine.org/en/latest/classes/class_shadermaterial.html
Godo load shader in 2018
https://godotengine.org/qa/35114/how-can-i-load-a-shader-file-through-script
onready var WaterShader = preload("res://Water.shader")
func _ready():
self.material.shader = WaterShader
How do I upload material I've already created to Godo 4?
I looked at the documentation MeshInstance3D but could not find the desired function.
Script
extends MeshInstance3D
@onready var shaderA = preload("res://3d/Shader/Head_shader_1.tres")
func _ready():
# self. ??
pass
Here's a simple solution.
You need to create and save a material (name_material.tres)
extends MeshInstance3D
@onready var shaderA = preload("res://3d/Shader/material_shader_1.tres")
func _ready():
self.material_override = shaderA
pass
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