To expand on my comments, that book's text is unclear which obfuscates the issue.
As I commented, that book is trying to say, "let's get an infinite number of monkeys to write every conceivable C++ function which could ever be written. There will be cases where if we pick a variable that (some particular function the monkeys wrote) uses, we can't work out whether the function will change that variable."
Of course for some (even many) functions in any given application, this can be determined by the compiler, and very easily. But not for all (or necessarily most).
This function can be easily so analysed:
static int global;
void foo()
{
}
"foo" clearly does not modify "global". It doesn't modify anything at all, and a compiler can work this out very easily.
This function cannot be so analysed:
static int global;
int foo()
{
if ((rand() % 100) > 50)
{
global = 1;
}
return 1;
Since "foo"'s actions depends on a value which can change at runtime, it patently cannot be determined at compile time whether it will modify "global".
This whole concept is far simpler to understand than computer scientists make it out to be. If the function can do something different based on things can change at runtime, then you can't work out what it'll do until it runs, and each time it runs it may do something different. Whether it's provably impossible or not, it's obviously impossible.
void UserChange() { int* p; scanf("%p", &p); (*p)++; }
impossible to say what will be changed here at runtime. – Precognition