I'm currently studying how to use libgdx and now I'm wrestling with the idea of an orthographic camera. I've watched a video explaining the difference between a perspective camera and an orthographic camera, and now I think I'm ready to get to the code.
How do I find out what dimensions (height, width) I should set for the viewport of my orthographic camera?
Does it depend on my platform? (mobile, desktop, etc)
Does a viewport need to be a certain shape? (square or rectangle)