Ive got these duplicate billboard meshes with pixel art in 3D space and Id like to tweak the uv coordinates of them so that the pixels align. This can be done in blender like so:
I figured I could just align them perfectly in blender and then export to godot, however godot is ever so slightly off:
I think the best solution is to actually adjust the uvs in godot.
Is that possible? Can it be done in the shader? If I can adjust the uvs of indivual verticies in the shader then I could copy those adjustments back to blender and bank them into the model.