i am new to LibGDX
i'm building a game and i have an animated background that has about 10 seconds of animation (250 frames aprox.) since it's useless to try and build a sprite sheet for this (large background of course) is there a way to render video files are png sequence to a texture so i can have my animated background drawn in the game?
rendering video on a texture in LibGDX
There is now an extension for video playback gdx-video.
this library is not working/available now, do you any library which available and works now. –
Wingback
If your idea is to put a texture on background and render the image and timely replace it to give the animation frame, then a good start is having a look here: How to draw a texture into a quad with OpenGL ES 2?
I is the way to play, libname is "indiespot-media-0.8.09.jar" site
How to use:
- dowload full zip
- copy lib folder in the root of proj (ffmpeg will be opened by lib with path ./lib/ffmpeg/ffmpeg@os postfix@)
player = new MoviePlayer(videoFile); Texure playerTexture = new Texture(player.movie.width(), player.movie.height(), Pixmap.Format.RGBA8888) { @Override public void bind() { Gdx.gl.glBindTexture(0, player.textureHandle); } };
- use playerTexture as usual texture
What does exactly statement 4 mean? –
Thorax
© 2022 - 2024 — McMap. All rights reserved.