In the Bullet Physics library, when constructing a rigid body the default argument for the inertia tensor is the zero vector.
My understanding of inertia is fairly elementary but from the equation
torque = inertia * angular_velocity
I would expect angular velocity on an object with zero inertia to be undefined.
The documentation for constructing rigid bodies says
For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument)
So what happens with this zero inertia? Have I misunderstood the equation? Or is having zero inertia in Bullet similar to having zero mass in defining an object to be static with respect to orientation?