So, I have a niche question, one I can't find a single resource on the internet for. I'd like to know how I can create a cylindrical-looking light beam line that can be manipulated along a spline. Examples of this in games can be seen in the mobile game Smash Hit:
And in Super Mario Galaxy:
As for technical details, I've been looking at Mario Galaxy's launch star trails. It looks like the launch stars are made of textured cross-planes, as we can see from this camera angle:
How could I create something similar in Godot? Ideally, it'd be something that I can do in the editor.