VideoClip Importer not showing up in inspector in Unity 5.6
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Using Unity 5.6, I can access the new Video Player component/object, but when I import a video file (and I’ve tried .mov, .mp4, m4v, and webm), the VideoClip Importer doesn’t show up in the inspector. I’ve tried importing through the menu system and through good old drag 'n drop, but neither brings up the importer - I just have a blank inspector. Anyone know what’s going on?

Pathogenic answered 19/2, 2024 at 21:56 Comment(2)

I had 4 videos (mp4 h264) in my project... All of them have been working fine since i installed the beta of Unity 5.6.08b... However today I moved one of them, and somehow the video importer stopped showing up... the video thumbnail was gone and i could no longer drag it in the video player component... I just uninstalled 5.6b08 and installed 2017.1.0b1... same thing... my 4 videos still show up in my assets folder, but no matter what i do the videoclip importer is not showing in inspector...

Graniela

Im having the same issue right now~ did you find the solution? on Unity 5.5.3. It is running in the other project but when I import my video in this project the inspector shows nothing.

Belier
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I fixed the problem by dragging the video to some other folder rather than streaming asset folder… And the inspector started showing properties…Once the video was inside the project …i dragged it in to streaming asset.

Note: i tried this before by copying it in asset folder directly but that didnt work… Key was to copy it in some other subfolder.

Belier answered 6/6, 2023 at 2:33 Comment(1)

OMG, my unity is 2019.4.13f and it replicates there too. Everytime I added images, they didn't convert to sprites, it drove me mad, and the Import Inspector didn't show up either. I googled this so many times, and I apparently had the same issue as you. Just added them to some folder, other than StreamingAssests folder and voilla! THANKS.

Ichnology
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This is weird (but it IS an alpha, so…). Thanks for the answer!

Pathogenic answered 2/5, 2017 at 14:12 Comment(0)
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Is this the intended behaviour? Because it’s still happening in Unity 2022.19

Stivers answered 19/2, 2024 at 9:14 Comment(2)

If you're doing the same thing as the people in the thread did in 2017 and you're adding things to StreamingAssets/, then yes it's intended. Things in StreamingAssets are not imported by Unity or handled in any way, that folder is specifically for files that you want to handle completely on your own in code. See https://docs.unity3d.com/Manual/StreamingAssets.html

Marthmartha

Thanks a lot man!

Stivers

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