I have exported an .obj file (along with .mtl and a .png) from Blender to import into a libgdx project. The file contains both UV and normal data.
I am pulling the file into the app like this:
ModelLoader loader = new ObjLoader();
model = loader.loadModel(Gdx.files.internal("data/car.obj"));
The object should look like this: (Yes, I'm not an artist)
But it ends up looking like this:
What happened to my UV mapping?
loadModel
. Thanks for bringing up the converter, though... that's definitely what I'll be using going forward. Also, welcome to Stack Overflow! Also, thanks for the tutorials, that was my first introduction to libgdx. – Braid