I'm testing some AFrame pages with Oculus Go, but I cannot make the trackpad work to move within the scene. I'm using the master version of AFrame, where the Oculus Go controller is apparently supported. In fact, this code for example:
<!DOCTYPE html>
<html>
<head>
<script src="https://rawgit.com/aframevr/aframe/cf15c15/dist/aframe-master.min.js"></script>
</head>
<body>
<a-scene anti-alias>
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9" shadow></a-box>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E" shadow></a-sphere>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D" shadow></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" shadow></a-plane>
<a-sky color="#ECECEC"></a-sky>
<a-entity laser-controls="hand: right"></a-entity>
<a-entity oculus-go-controls x-button-listener></a-entity>
<a-entity camera look-controls wasd-controls position="0 1.6 0"></a-entity>
</a-scene>
</body>
</html>
shows the controller in the image, but apparently does not affect to the trackpad being used as I would use wasd in the desktop version (which does work pretty well with respect to moving through the scene).
So, in summary, how can I use the Oculus Go trackpad in an AFrame scene to move in it, as I would do in the desktop with wasd keys? (or, maybe this is not still supported by AFrame?)
[I know this is similar to AFrame Oculus Go Controller Documentation?, but I'm more specifically interested in how to move.]