I want my scene to look the same as it does in blender's shaded mode. I suspect the problem might be the sky orientation but i have no idea what value blender uses as default this is the first time i am exporting something from blender so sorry if im missing something really obvious, total beginner here 😿
setup the hdr in godot using a panoramic sky maybe thats wrong
i spent hours tring to get this right please help me....
godot viewport normal view using court hdr exported as glb
blender viewport shaded mode using court hdr
You have to use a WorldEnvironment node. The Camera overrides don't work correctly.
Plasm
there is a world enviroment node its not in camera 😕
this is how it looks like in godot shaded mode after messing with the world orientation a bit
seeing as how this looks like a wip scene faaar from being finished you can probably afford to share the .blend so others here can try experimenting with it too rather than having to guess.
It honestly doesn't even look like the model is using the same vertex color or texture. In any case, the lighting is never going to be exactly the same from Blender to Godot.
Plasm i dont get it they use the same shader how can it be different i also added the project link below if you want to check it out thanks
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