I am very new with MonoGame library. I load a texture from .xnb file
_background = content.Load<Texture2D>(_backgroundKey);
and then i want to change it transparancy(alpha) at the runtime.
Oh i found how to do it myself
spriteBatch.Draw(texture, position, sourceRect, Color.White * 0.5f, .......);
This line of code will draw the texture at half transparency.