I bought a 3D Model of a room. The model is in the .obj
format. Now, I'm trying to import this model into Unity3D.
The Model came with:
5
x.obj
files5
x.mtl
filesn
x.jpg
filesn
x.tga
files
The .mtl
files contained paths that do not exist on my PC. So I removed the paths. The images files (.jpg
& .mtl
) are in the same directory as the .obj
files. When I tried to import the .obj
files, the room has no material on it.
I then tried to use the FBX converter (with "Embed media" checked) to convert the .obj
to .fbx
and still when I import it, there is no material on the 3D room (it's invisible). I also tried importing all the .jpg
and .tga
files to a folder underneath the root Assets folder in Unity then importing the .obj
and .mtl
files.
What am I doing wrong? Does Unity3D use the .mtl
to determine where to find the image files required? Is there an import log that could possibly shed some light?
UPDATE [8/25/2015]
I edited all my
.mtl
files and removed the paths so its just the image filename (i.e.map_Ka Arch 53-wood 14.jpg
).I copied all my
.jpg
and.tga
files to a "Textures" folder in the same directory.I used the FBX Converter to convert the
.obj
files to.fbx
.Imported the
.fbx
into Unity3D.
It still creates a model with no material (invisible) on it but the material folder it automatically creates upon import has much less files in it and those files map to images I imported under my Assets folder -- maybe this is progress? Not sure...
UPDATE [8/25/2015] #2
Possibly my model is importing correctly but I'm not setting something right? My .fbx
model that I imported has number of Mesh filters underneath it. Each Mesh filter's Albedo does map to an image that I imported underneath my Assets folder (see screen shot) but still still when I drag the root model into my scene it is transparent -- why?
UPDATE [8/27/2015]
I was not able to get the .obj
/ .mtl
combo working. I was able to get the author to convert to fbx so I'm trying to get that working as well (same issues I'm having with my converted fbx files). I create a new SO question at this point (Imported .fbx model Is Transparent)