Imported .fbx model Is Transparent
Asked Answered
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My model seems importing correctly but maybe I'm not setting something right? My fbx model that I imported has number of Mesh filters underneath it . Each Mesh filter's Albedo does map to an image that I imported underneath my Assets folder (see screen shot) but still when I drag the root model into my scene it is transparent ---why?

enter image description here


UPDATE: 09-01-2015

I had the 3d model author tick "embed media" when exporting from Autodesk. Now the import adds a .fbm folder in my Assets. The .fbm folder contains the images and there is a populated "Materials" folder added as well. But still when I drag the model on to the stage, it is transparent---what am I doing wrong here?

Meroblastic answered 27/8, 2015 at 21:7 Comment(0)
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When the model was dragged onto the scene, and although its position of (x, y, z) was (0, 0, 0), the model was nowhere to be be seen. My existing objects were at (0, 0, 0) and right in view in the scene. So I assumed my model was transparent or imported incorrectly somehow.

This issue really was my model was waaaay out in the distance -- it looked like a spec from the (0, 0, 0) coordinates of my existing models. I dragged it back to where my other objects are and then I could see it clearly. Not sure why it defaulted to way out there, even when its position was located at (0, 0, 0).

Meroblastic answered 16/9, 2015 at 13:17 Comment(0)

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