When running the same export several times, it can indeed open several times, but each instance runs a full copy of the engine.
How to have a single base engine that serves as core to every instance run.
I know the effect can be achieved using a single home node and having the several instances atached in the tree, and if we use godot4 to create several floating viewports, the effect happens.
But, its doable in system level, or the only way is to orchestrate the several instances using a dedicated meta-project that just handle the sub-projects?
In sum, how is the most realistic aprouch to run several independent instances of godot without memory replication of the base engine.
And across several diferent users(linux), and i know that this bit is the impossible request, but??
Thanks for insights