I am using SpriteBuilder
with Cocos2d-iphone v3.
Ever since updating to XCode 5.1 my application crashes when I use CCButton
actions defined directly in SpriteBuilder
. This seems to be the cause
This is most likely a cast or pointer conversion, going bad on 64 bit.
as pointed out by @birkemose at the Cocos2d forums
How can I force XCode 5.1 to compile my project in 32 bit even for my 64 bit devices?
$(ARCHS_STANDARD_32_BIT)
rather than hard-coding those two specific architectures. – Delayedaction