I am trying to create a game using Haskell + Netwire 5 (+ SDL). Now I am working on the output part, where I would like to create wires that read in some game state and output the SDL surfaces to be blitted on screen.
However, the problem is that SDL surfaces are contained in IO
monad, so any function that creates such surfaces must have type a -> IO b
. Of course, arr
does not construct a Wire
from a -> m b
. However, since the type signature of a wire is (Monad m, Monoid e) => Wire s e m a b
, it looks quite like a Kleisi Arrow, but I cannot find a suitable constructor for making such a wire.
I am new to FRP and Arrows, and have not programmed a lot in Haskell, so this may not be the best way to implement the graphics output. If I am wrong from the beginning, please let me know.
Some SDL functions related:
createRGBSurfaceEndian :: [SurfaceFlag] -> Int -> Int -> Int -> IO Surface
fillRect :: Surface -> Maybe Rect -> Pixel -> IO Bool
blitSurface :: Surface -> Maybe Rect -> Surface -> Maybe Rect -> IO Bool
flip :: Surface -> IO ()
Update 1
This code type checks, but now I am trying to interface it with SDL for testing
wTestOutput :: (Monoid e) => Wire s e IO () SDL.Surface
wTestOutput = mkGen_ $ \a -> (makeSurf a >>= return . Right)
where
makeSurf :: a -> IO SDL.Surface
makeSurf _ = do
s <- SDL.createRGBSurfaceEndian [SDL.SWSurface] 800 600 32
SDL.fillRect s (Just testRect) (SDL.Pixel 0xFF000000)
return s
testRect = SDL.Rect 100 100 0 0
mkGen_
and it's type in the answer, the particular implementation is likely less interesting for future readers). If you have more questions, ask them separately instead of changing your questions. – PageputStrLn
as a simpler example. – Chancellery