netwire Questions
1
Solved
I'm using Netwire to write a program that is driven by events from the network. I guess there are three questions here:
What makes Control.Wire.Unsafe.Event unsafe? Like the title says, what inva...
2
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I'm trying to get into Netwire, I've dug to find documentations, introductions, tutorials and whatnot, but just about every tutorial & existing-code is outdated as to Netwire 5 and uses functio...
Rao asked 16/8, 2014 at 9:36
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I'm getting started with Netwire version 5.
I have no problem writing all the wires I want to transform my inputs into my outputs.
Now the time has come to write the IO wrapper to tie in my real-...
2
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I am testing with the Netwire haskell library and made it work with a simple time wire:
import Control.Wire
import Prelude hiding ((.), id)
import Control.Monad.IO.Class
import Data.Functor.Ident...
Parapet asked 23/6, 2015 at 1:10
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I am trying to create a game using Haskell + Netwire 5 (+ SDL). Now I am working on the output part, where I would like to create wires that read in some game state and output the SDL surfaces to b...
Chancellery asked 23/9, 2015 at 17:33
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I'm still trying to get a hang of the parallels between arrow notation and the semantics of the Arrow typeclasses defined in Haskell. In particular, this question seems to have a very canonical exa...
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I've been comparing pull-only FRP (ie netwire) with push-pull FRP (ie reactive-bannana) in the implementation of games. Are there advantages to one over the other? Things I've notices are:
Push e...
Allard asked 16/12, 2013 at 2:3
2
In a previous SO question (Is it possible?: Behavior t [Behavior t a] -> Behavior t [a]) we were analyzing the existence of a Behavior join (to use reactive-banana terms).
Behavior t (Behavior ...
Loganiaceous asked 2/1, 2014 at 19:35
1
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