steamworks-api Questions

1

Solved

I find this on official doc for client ID : During your initial setup you will need to contact Valve with the following information: What permissions you need the user to obtain. The required permi...
Outlaw asked 21/6, 2022 at 7:2

2

Solved

How can I obtain the Steam username of the currently used (logged-in) account in my application using the Steam API (which is up and running). The Steam id can (for example) be obtained by: CStea...
Refuse asked 8/2, 2016 at 23:3

1

Full error log is: [S_API FAIL] SteamAPI_Init() failed; ipcserver init failed . [S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam. [S_API] SteamAPI_Init...
Ocana asked 8/12, 2019 at 21:59

2

Solved

I've put libsteam_api.dylib in the project folder. I've dragged it into the 'frameworks' folder in the project, and added it to the target. It shows up in the list of linked libraries When I build...
Baldhead asked 18/9, 2018 at 11:18

1

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I am a hobbyist programmer trying to integrate the SteamworksForPython API into a Python-based game. This API is a Python wrapper of the Steamworks API, which only officially supports C++. I am wor...
Benis asked 4/12, 2017 at 23:53

0

Background When using a Steam Controller you can configure the touchpads to be complex menus that show up on the screen when you start touching them. These menus are very handy for games with many...
Elah asked 29/10, 2017 at 0:59

1

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I'm coding a game in C# in unity3d. I installed the Steamworks API, and now I see that a lot of things like getPersonaName() and avatar need SteamID to fetch them. I want to know how, even if it's ...
Divertimento asked 24/8, 2016 at 19:44

2

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I'm working on a Steam Roulette program, and I'm trying to create filters. One of the filters I'd like to implement is (if the user data was loaded with SteamWorks), is to return a list of games (p...
Director asked 12/11, 2015 at 0:4

1

Solved

I am trying to include leaderboards in my application (a game written in C#, using SteamWorks.NET and based on XNA). Steam is initialized properly. On gamestart I call: SteamAPICall_t hSteamAPIC...
Cattleya asked 15/6, 2016 at 17:56
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