space-partitioning Questions

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I was reading this answer Efficient (and well explained) implementation of a Quadtree for 2D collision detection and encountered this paragraph All right, so actually quadtrees are not my favo...

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I have recently learned about binary space partitioning trees and their application to 3d graphics and collision detection. I have also briefly perused material relating to quadtrees and octrees. W...
Bulldoze asked 19/9, 2008 at 5:8

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Having dealt with converting the Bezier Patches into triangles, I need to do a Binary Space Partition in order to draw the projected triangles using the Painter's Algorithm. I've implemented the a...
Nootka asked 11/2, 2013 at 7:0

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I am currently working in an efficient calculation engine for particle simulation both in CPU and GPU. I have been working lately in octrees and I managed to write a working version of octree for p...
Endospore asked 12/7, 2014 at 9:23

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I'm performing some MD simulations involving systems of millions of atoms. I have written some code to generate a file which is just a listing of XYZ atom coordinates. Now I need to generate bonds...
Freeborn asked 30/1, 2013 at 22:43

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I'm writing an app that looks up points in two-dimensional space using a k-d tree. It would be nice, during development, to be able to "see" the nearest-neighbor zones surrounding each point. In t...

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I have a 2D map which wraps at the edges. So if you move off the right edge you will reappear at the left side of the map. Likewise with the three other edges. This is inheritable a problem for th...
Chas asked 6/11, 2011 at 1:8

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I need algorithm which splits big static sized rectangle to small ones. A perfect implementation for me look like this: struct RECT { int l,t,r,b; }; class BigRect { public: // width and height...
Haily asked 23/5, 2011 at 14:28

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I have a set of points which are contained within the rectangle. I'd like to split the rectangles into subrectangles based on point density (giving a number of subrectangles or desired density, whi...
Logroll asked 2/6, 2010 at 16:21
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