skeletal-mesh Questions

3

Solved

I'm working on a small multiplayer game which has a single skinned player mesh with many players using it. Some Background: I've tried loading via maya and blender collada export. Both seem to refe...
Coeducation asked 9/12, 2013 at 7:22

3

I have a rigged (skeleton and soft bind) model in Maya. The model is all one seamless low poly with a single jpeg texture mapped. There is simple animation of the skeleton. (joint rotation). I need...
Cassaundra asked 6/2, 2013 at 18:21

2

I implemented an MD5 Loader with software skinning. Bind pose in md5 is final, absolute position and rotations, you just need to do computations for weights which are joint dependent. I tried to ...
Gametogenesis asked 15/6, 2013 at 21:20

2

Solved

I have read several tutorials about skeletal animation in OpenGL, they all seem to be single minded in using quaternions for rotation, 3d vector for translation, so not matrices. But when they com...
Knightly asked 29/3, 2013 at 13:20
1

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