qglwidget Questions
2
Solved
I have used OpenGL in SDL before, but I have just started to learn QT. In QT, using OpenGL is proving to be somewhat of a pain. I have the following two files:
main.cpp
#include <stdio.h>
#...
4
Solved
In my application I take snapshots of a QGLWidget's contents for two purposes:
Not redraw the scene all the time when only an overlay changes, using a cached pixmap instead
Lat the user take scre...
3
Solved
I need to scale the result of glDrawPixels image.
I'm drawing a 640x480 pixels image buffer with glDrawPixels in a Qt QGLWidget.
I tryed to do the following in PaintGL:
glScalef(windowWidth/640...
Midpoint asked 8/1, 2012 at 1:0
2
I'm using QGLWidget to draw 3-D objects, the input to my program is the faces of the shapes.
Meaning that when I want to draw a cube, I got list of 6 elements each one represent a face and each fa...
1
Solved
All I can find is "whenever the widget needs to be painted."
When is that, specifically?
5
I was trying to compile a Qt and OpenGL program under Code::Blocks in Ubuntu 10.04. I get the 'undefined reference to 'vtable for GLWidget'
#ifndef _GLWIDGET_H
#define _GLWIDGET_H
#include <Qt...
2
Solved
I have a library proving me a QGLWidget, and the interface allow me to only to resize/set size, and control some GL animation; but no GL command is exposed outside, all i do it initialize GLWidget,...
1
I have a QML file which contains a layout of QML items and now I want one of those items to be a QGLWidget. i.e. I want to render to a specific QML item.
Is anyone aware of how to do this?
Pyrogenous asked 14/10, 2011 at 16:23
1
Solved
I subclass QGLWidget and have my painting code in paintEvent instead of paintGL as I want to paint a 2D overlay using QPainter over my 3D stuff done with OpenGL.
My depth buffering works fine when...
1
I'm designing my own augmented reality application.
I have already detected the 4 corners for the patterns I'm working with. After detecting the 4 corners in a proper order I'm passing them into cv...
Panoptic asked 29/5, 2011 at 7:37
1
Solved
I'm creating a CAD-like app (Qt-based), it will be a multiple document interface and each document will contain about 5 viewports (derived from QGLWidget). As such I need my flat shader to be share...
2
Solved
I am new to OpenGL and Qt, and I am learning both simultaneously(3 days already:). I couple of years ago I did some exmerimenting with DirectX and I clearly remember that it was possible to make a ...
Kremlin asked 28/10, 2010 at 18:24
2
Solved
Greetings all,
Does simply subclassing QGLWidget and reimplementing paintEvent() make use of OpenGL and hardware acceleration?
I create a QPainter and draw QImages in this paintEvent().
What happ...
Lagoon asked 1/7, 2010 at 8:56
1
I'm starting off QT 4.6's example "OpenGL - 2D painting"
It uses a subclass of QGLWidget, and makes painting operations with the class QPainter.
I'd like to know how to do drawing directly with Ope...
1
Solved
I am trying to display HUD over my 3D game. For starters, I am just trying to display "Hello World", but I haven't had any success yet! The scene freezes / flickers once I am done.
I am using Qt/C...
1
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