occlusion-culling Questions
1
I'm reading the Occlusion Culling section in Real-Time Rendering 3rd Edition and I couldn't understand how it works. Some questions:
How does having a "Z-pyramid" contribute? Why do we need multi...
Apron asked 29/11, 2015 at 15:53
2
I have been grappling with the Gribb/Hartmann method of extracting the Frustum planes for some time now, with little success. I want to build a camera view-frustum to cull my scene.
I am working wi...
Oloughlin asked 11/10, 2012 at 9:59
1
I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of ob...
Typhogenic asked 21/6, 2013 at 10:38
1
Solved
Suppose I have a 3D model:
The model is given in the form of vertices, faces (all triangles) and normal vectors. The model may have holes and/or transparent parts.
For an arbitrarily placed lig...
Theophrastus asked 12/3, 2014 at 9:37
3
Solved
I'm making a simple voxel engine (think Minecraft) and am currently at the stage of getting rid of occluded faces to gain some precious fps. I'm not very experimented in OpenGL and do not quite und...
Webbing asked 25/12, 2010 at 20:6
1
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