normals Questions

1

Solved

My approach is to calculate two tangent vectors parallel to axis X and Y respectively. Then calculate the cross product to find the normal vector. The tangent vector is given by the line that cros...
Kimmel asked 21/12, 2012 at 1:44

1

Solved

I'm trying hard to reproduce a MATLAB algorithm called "patchnormal" which first calculates the normal vectors of all faces, and after that calculates the vertex normals from the face normals weigh...
Indoctrinate asked 17/9, 2012 at 8:44

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I'm trying to calculate smooth normals for a cone. In looking around for code samples and explanations, I consistently come across directions for face normals. I've posted a couple pictures below o...
Symphonia asked 26/8, 2012 at 6:35

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I want to display mesh models in OpenGL ES 2.0, where it clearly shows the actual mesh, so I don't want smooth shading across each primitive/triangle. The only two options I can think about are ...
Disbranch asked 16/2, 2012 at 11:49

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Lets say that i have the following array : float QuadVertices[4 * 2]; float QuadNormals[4 * 2]; Which i fill this way : //Fill vertices for a 2d quad Renderer->FillVertices(QuadVertices,GL_Q...
Outmaneuver asked 21/3, 2012 at 14:28

1

My Task I currently creating a terrain for Unity3D which is specialized for mobile-devices with low memory for a running app. Allowing a terrain with a size of 15.000 x 15.000 kilometers and a hei...
Misguide asked 4/2, 2012 at 12:30

5

Solved

Many of the mapping techniques including normal bump mapping, parallax mapping and others require the special per-vertex tangent-space basis (tangent, normal, binormal / bitangent). This obviously...
Thaw asked 7/11, 2010 at 17:35

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