navmesh Questions
7
Solved
I've attempted to bake a Navigation Mesh in Unity3D on a plane with no success. I haven't had this problem until recently, around the 2020.1 release date. I set the plane to navigation static, walk...
Boult asked 27/7, 2020 at 1:59
2
I googled "A* algorithm on navigation mesh" only to get wrong ways to estimate g-values,like this
or this
By summing up the length of the blue line segments ,we get the g-value ,but it's over...
Ergot asked 19/3, 2016 at 4:15
5
Imagine that an archer needs to be at least 3m away to be able to shoot his target, but he cannot be further away than 10m. So he must find a valid location inside this radius (in 3d of course).
So...
Talesman asked 12/5, 2022 at 11:24
3
Solved
I have a UI Button (using UnityEngine.UI).
However, clicking on the Button seems to be clicking through onto the scene (in my case clicking a nav mesh).
How to solve this problem?
I've been usin...
Mambo asked 20/2, 2016 at 22:36
2
I'm looking forward to use A* pathfinding for a game I'm working on. (I'm actually making a game for myself to learn about this). I am wondering how the Unity NavMesh can be used with a custom A* a...
Gradate asked 13/4, 2017 at 16:27
3
Description of the problem
I am struggling with my NavMesh Agents computing an invalid path while there is obvisously no reasons. The problem occurs from time to time when they are already moving w...
Chong asked 14/1, 2017 at 10:6
2
Solved
The problem:
I have a character model with a Nav Mesh Agent component. It moves perfectly well to any destination I tell it to move (using the NavMeshAgent.destination property).
But this suddenl...
Gravitate asked 22/4, 2016 at 0:50
1
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