glteximage2d Questions

2

Solved

Related to my other question, I think the more central question would be, how you render a QImage with OpenGL? I think the code has to look something like this, but I'm not sure what else I need, ...
Reinold asked 27/11, 2013 at 15:3

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What is the difference between glBindImageTexture and glBindTexture? And also what is the difference between the following declarations in a shader: layout (binding = 0, rgba32f) uniform image2D i...
Jetliner asked 10/5, 2016 at 11:9

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I'm trying to upload a texture with unsigned shorts in a shader but it's not working. I have tried the following: glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, vbt[1]); glTexImage2D(...
Polychromatic asked 1/5, 2014 at 12:52

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Are glTexImage2D and glTexSubImage2D the only ways to pass a buffer of pixels to a texture? At the moment I use in a setup function glTexImage2D passing null as the buffer, and then on the render ...
Blather asked 25/3, 2012 at 20:55

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If for example I create an array of pixels, like so: int *getPixels() { int *pixels = new int[10]; pixels[0] = 1; pixels[1] = 0; pixels[1] = 1; // etc... } glTexImage2D(..., getPixels()); ...
Hemophilia asked 19/4, 2009 at 21:45

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What is the difference between the two functions? Any performance difference? Thanks..
Jeniferjeniffer asked 9/3, 2010 at 0:9

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What is the border value of glTexImage2D? It's either 0 or 1. Does it decide whether this texture will have a border or not? Where is the border values set?
Everyone asked 27/5, 2009 at 3:24
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