game-ai Questions
1
Solved
I've been looking for a robust method of pathfinding for a platformer based game I'm developing and A* looks like it's the best method available. I noticed there is a demo for the AStar implementat...
Decongestant asked 25/9, 2018 at 20:1
8
Solved
I want to play Tic-tac-toe using an artificial neural network. My configuration for the network is as follows:
For each of the 9 fields, I use 2 input neuron. So I have 18 input neurons, of c...
Coltun asked 17/4, 2009 at 16:48
2
Solved
I have attempted to implement Q-learning in to a simple game I have written. The game is based around the player having to "jump" to avoid oncoming boxes.
I have designed the system with two actio...
Renarenado asked 15/6, 2015 at 9:12
2
I have been making a game in sprite kit for some time now. I have added enemies and am wondering how I can control them around the map using AI(just like in any other game).
What I want is for th...
Dismantle asked 6/4, 2014 at 15:46
1
Solved
I have been working on this artificial intelligence method for a while. It basically has an int for each direction the enemy could go if a wall were blocking his path to the player. This doesn't wo...
8
does anyone know (or can suggest) a good algorithm for an AI for the RaceTrack pencil-paper game?
since you have 9 possible choices in each step and you need to look at least 6-10 steps ahead to d...
Upgrowth asked 5/7, 2011 at 21:25
4
Solved
I would like to build a Connect 4 engine which works using an artificial neural network - just because I'm fascinated by ANNs.
I'be created the following draft of the ANN structure. Would it work?...
Grof asked 26/12, 2010 at 16:23
1
Solved
Greetings all,
I am in the designing phase of one of my hobby project.I am going to develop an 3D air-combat game . (inspired by HAWX).
But I am wondering how the AI works for enemy crafts ? I gue...
Nutty asked 4/10, 2010 at 1:44
3
Solved
I am implementing a small grid based, turn based strategy in the lines of Final Fantasy tactics.
Do you have any ideas on how i can approach the target selection, movement and skill selection proc...
Betroth asked 28/6, 2010 at 14:35
1
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