framebuffer Questions

6

Where may one find references on implementing an algorithm for calculating a "dirty rectangle" for minimizing frame buffer updates? A display model that permits arbitrary edits and computes the min...
Hip asked 16/9, 2008 at 20:29

5

Is there any documentation on how to write software that uses the framebuffer device in Linux? I've seen a couple simple examples that basically say: "open it, mmap it, write pixels to mapped area....
Jennet asked 23/3, 2010 at 21:53

2

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Can I use Pixel Buffer Object (PBO) to directly read the pixels values (i.e. using glReadPixels) from the FBO (i.e. while FBO is still attached)? If yes, What are the advantages and disadvantage...
Diazotize asked 26/5, 2011 at 19:54

1

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I'm rendering my scene to a texture. This works fine except that depth testing does not work. How do I enable depth testing if rendering to an offscreen texture? I'm using the FrameBuffer class htt...
Wini asked 22/4, 2011 at 0:3

1

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I want to use HTML+CSS+JavaScript to develop a user interface for a touchscreen device in a Linux environment and need a suitable rendering engine. The device in question will have a ARM CPU with ...
Ainsworth asked 2/4, 2011 at 11:42

1

I'm using an i5 core with builtin graphics accelerator GMA-HD running on an RHEL 6.0 OS. I needed to test the graphics acceleration capabilities of the graphics driver(which I found out was i915 in...
Cervelat asked 18/1, 2011 at 9:11

3

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I want to move very quickly a rectangle over a framebuffer in an embedded linux application. I have found that the function cfb_copyarea may be useful. But I cannot find any ioctl over the /dev/fb ...
Arnulfoarny asked 12/9, 2009 at 21:19

1

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I want to render my scene in one thread and then blit the result in window owned by another thread. To avoid reading the framebuffer back to cpu memory, I would like to use a framebuffer object. So...
Effluent asked 8/12, 2010 at 8:53

3

I'd like to render a scene to an initially empty texture. To do so, I use a Framebuffer Object to which I attach an empty 2d texture and a depth buffer. After the set up, as for testing, I draw a s...
Harping asked 24/11, 2010 at 8:32

2

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I'm writing an OpenGL program that draws into an Auxiliary Buffer, then the content of the Auxiliary Buffer is accumulated to the Accumulation Buffer before being GL_RETURN-ed to the Back buffer (e...
Negotiable asked 6/11, 2010 at 8:16

1

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I'm trying to do some image manipulation on the iPhone, basing things on the GLImageProcessing example from Apple. Ultimately what I'd like to do is to load an image into a texture, perform one or...
Clarisclarisa asked 5/11, 2010 at 20:58

2

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I'm working with someone else's code on a device which can put an image to /dev/fb/0 and show up on video out or send it over the network to a client application. I don't have access to the old so...
Bald asked 23/9, 2010 at 18:49

5

How to OpenGL on Linux Platform Without X-Window System, can I send OpenGL Graphics Directly to Framebuffer Device? There Is Project Named DirectFB (Direct FrameBuffer). With DirectFB We can do th...
Superbomb asked 14/6, 2010 at 11:1

1

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I'm trying to blur a depth texture by blurring & blending mipmap levels in a fragment shader. I have two frambuffer objects: 1) A color frambuffer with a depth renderobject attached. 2) A z fr...
Rabaul asked 18/6, 2010 at 15:34

6

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I'm trying to develop a GUI application for an embedded platform, without any windowing whatsoever and I'm doing that with DirectFB, and it suits my needs very fine. Since the embedded I develop f...
Rosena asked 6/2, 2009 at 20:3

1

I am new to Android development and have an assignment to read frame buffer data after a specified interval of time. I have come up with the following code: public class mainActivity extends Acti...
Conatus asked 8/6, 2010 at 11:14

2

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I was wondering was the best way to invert the color pixels in the frame buffer is. I know it's possible to do with glReadPixels() and glDrawPixels() but the performance hit of those calls is prett...
Junina asked 17/4, 2010 at 1:50

3

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How can a program draw text on a frame buffer mapped in as an array? What is needed is both a means of representing the individual characters, and of drawing the characters pixel by pixel in a mann...
Parlour asked 8/12, 2009 at 20:43

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