framebuffer Questions

1

I want to know the dimension of my default frame buffer. I read setting view port to a particular value does not affect/set the dimensions of frame buffer. Are there any GL calls for this?
Lola asked 21/4, 2015 at 6:51

2

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I'm developing an OpenGL application and I need to find how many framebuffer color attachments are supported. Is there a way to query OpenGL for that value?
Effie asked 17/4, 2015 at 19:35

1

We are trying to figure out why we have a relatively slow FPS on iphone 4 and ipad 1. We are seeing this Category of warning in our open GL Analysis: Logical Buffer Load. The summary is "Slow frame...
Ruisdael asked 20/9, 2012 at 21:11

1

I want to test some text drawing functions on a framebuffer device that is not connected to any physical display. Is there a way to view in real time what I'm drawing to /dev/fb0 ?
Apodaca asked 3/3, 2015 at 11:17

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I need to display RAM-based framebuffer for a virtual GPU device that doesn't have real display connected to it. What I have is mmap'ed chunk of memory after DRM_IOCTL_MODE_MAP_DUMB in RGB32 format...
Geraldo asked 26/5, 2014 at 15:13

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I'm working with OpenGL Frame Buffer Objects. I have created a Frame Buffer Object with 2 color textures and a depth texture. I'm using glBindFramebuffer(GL_READ_FRAMEBUFFER, ID); To bind my f...
Chaconne asked 13/12, 2014 at 14:28

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The scenario I'm creating a frame buffer object and binding a texture to colour attachment 0. I'm not using a depth buffer. After creating it, I unbind it. At some point in time later, the frame ...
Thirlage asked 8/10, 2014 at 16:6

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I'm trying to read pixels out of the screen buffer, I'm creating a CGImageRef with CGDisplayCreateImage, but the values for CGImageGetWidth and CGImageGetBytesPerRow Don't make sense together, divi...
Rations asked 7/9, 2014 at 1:50

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I have a framebuffer to which I rendered my scene and now I want to render this to a "fullscreen" quad. How can I set my camera and what should I put in my vertex shader in order to render the fram...
Alkalosis asked 8/6, 2014 at 9:54

0

I found a lot about /dev/graphics/fb0. It is fast. But It doesn't seems to be working. If i do manually. Neither programmatically. But I am sure that this feature works on my mobile as i have an ap...
Tirzah asked 12/5, 2014 at 13:51

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I've been trying to add SSAO (based on the tutorial here: http://john-chapman-graphics.blogspot.co.nz/2013/01/ssao-tutorial.html) to a project of mine and I've gotten stuck on rendering the depth c...
Gamo asked 20/4, 2014 at 6:10

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I'm trying to get proper Z value from depth buffer (which is rendered to color texture and then read with glReadPixels) and then unproject for real 3D space coordinate. On iPad Air it works perfect...
Ophir asked 18/4, 2014 at 15:36

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I need a very fast way of displaying a data buffer to screen. I first tried accessing the linux framebuffer and that proved to be quite good. Then I learned about directFB and I liked the extra fea...
Mattoid asked 25/10, 2011 at 11:2

1

I would like to write an application for Android which displays stuff on screen using the framebuffer. This will run only on a specific rooted device, so permissions etc is not a problem. Same appl...
Chimkent asked 25/1, 2014 at 9:13

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I am looking for code (any language) of a basic graphical list which can be reordered by drag and drop. So exactly this functionality http://jqueryui.com/sortable/ but written directly on the frame...
Hydroxy asked 8/5, 2013 at 21:56

2

Is there a method to read the frame buffer of the current screen? I searched some data about the frame buffer. Some one used the glReadPixels method, but the information was not enough. Does anyone...
Nay asked 16/11, 2010 at 12:33

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Is it possible to render totally offscreen in a QGLWidget with Qt without the need to repaint the scene to screen thus avoiding totally the buffers flip on monitor? I need to save every frame gene...
Disgrace asked 12/11, 2013 at 16:7

0

I am trying to make a small program to control the colour of an RGB LED according to the colour of certain pixels on the screen. Since this is on Raspberry Pi running Raspbmc, I cant use XLib beca...
Apocrine asked 23/10, 2013 at 12:42

1

I have to perform some task which need to access the screen data in the framebuffer of OS X. In 10.6.8 we can get the framebuffer base address by using Quart Display Service API, but we can not do ...
Tolmann asked 3/9, 2012 at 7:52

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Can I have textures of different sizes attached to a single FBO, and then use those for multiple render targets? Will I need to do anything special with glViewport to make this happen? Suppose I ha...
Emeliaemelin asked 7/9, 2013 at 22:41

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When using UBOs, we bind a uniform block to a binding point. Then we also bind the UBO to the same binding point: something like: glUseProgram(ProgramName); glUniformBlockBinding(ProgramName, unif...
Empyreal asked 24/7, 2013 at 7:23

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I'm teaching my son programming "the right/hard way", so we're starting with C, like real men :) Printing text to the console is fun, but I still remember the exhilaration of switching my old i38...
Begat asked 15/7, 2013 at 0:37

1

My device is Nexus 4 running Jelly Bean 4.2. I'm trying to record the screen and send it out. Most codes on internet do the cap by read /dev/graphics/fb0. It works fine in some devices and the olde...
Counterplot asked 25/6, 2013 at 18:14

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I have frame buffer, with depth component and 4 color attachments with 4 textures I draw some stuff into it and unbind the buffer after, using 4 textures for fragment shader (deferred lighting). L...
Linares asked 28/3, 2012 at 19:5

3

I've been "hacking" one of my favorite games from when I was younger, and I've managed to be able to intercept OpenGL calls and inject C++ code using an opengl32.dll wrapper. I've been able to come...
Mayworm asked 5/4, 2013 at 17:41

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